Civ 1.5 Remastered

What's new

DLC

DLC: Poland and Japan (Polish, Japanese)

Poland Anthem Mazurek DΔ…browskiego (General MIDI)
King Casimir III the Great (Kazimierz Wielki)
King Casimir III the Great (Kazimierz Wielki) β€” Poland
Shogun Tokugawa Ieyasu
Shogun Tokugawa Ieyasu β€” Japan
Japan Anthem Kimigayo (General MIDI)
  • White & Red Regalia: Iconic striped 2-pixel red-and-white uniforms on unit sprites and city banners.
  • Authentic MIDI Anthems: Studio arrangements of Mazurek DΔ…browskiego & Kimigayo across all 8 sound drivers.
  • Earth Map Start: Historically accurate coordinates for Warsaw and Honshu on the Earth scenario.
  • 48 Cities Each: Historically researched city lists for both nations (Warsaw, Kyoto, KrakΓ³w, Tokyo...).

True Native Multiplatform

Civilization (1991) running 100% natively on modern desktop platforms. The entire game logic and renderer have been rebuilt in modern C# as standalone, self-contained 64-bit binaries for Windows, Linux, and macOS.

Zero DOSBox, zero emulation overhead, and no external runtimes required. Just download the archive for your operating system, extract, and enjoy original AdLib and Roland music with pixel-perfect integer scaling.

All versions, instructions, and SHA256 checksums β†’

Civ 1.5 Remastered β€’ Cross-Platform Engine 64-bit
Windows x64 standalone
Linux x64 glibc 2.31+
macOS Apple Silicon & Intel
Native standalone builds for Windows, Linux, and macOS β€” zero DOSBox required.

Units have health

A standard unit has 3 hit points, a veteran 4, and an elite unit 5. Damage stays after the battle, and a health bar shows the current state on the map and during battles.

Battles are fought in rounds: each round removes one hit point from the side that lost it. The original decided a battle with a single roll, so a Trireme could sink a Battleship; now a weak unit has to win several rounds in a row.

The hit points are saved in a small file next to the saved game (CIVIL0.HP next to CIVIL0.SVE), so the original DOS game can still load the save without issues.

Health bars over the units, all over the world map.
Health bars over the units, all over the world map.
Close-up: damaged units with their hit points and health bars next to Thebes.
Close-up: damaged units with their hit points and health bars next to Thebes.

Load Game in the game menu

The in-game menu has a Load Game option, so you no longer have to exit to the main menu to load a save. The list shows your latest autosaves or manual saved games.

Load Game in the GAME menu.
Load Game in the GAME menu.

20 save slots and 20 autosaves

Save in 20 slots (CIVIL0 to CIVIL19) instead of just 4. In addition, the game saves every turn to 20 rotating autosaves (AUTO00 to AUTO19), overwriting the oldest, so you can go back up to 20 turns. The original only had 4 autosaves, once every 1,000 years.

20 autosaves, one for every turn.
20 autosaves, one for every turn.
20 slots for your own saved games.
20 slots for your own saved games.

Continuous city projects & enhanced production menu

Instead of producing units or buildings, cities can directly convert net shield production into gold, science, or food supplies:

  • Wealth: converts 50% of net shields directly into gold and taxes (requires Banking).
  • Research: converts 50% of net shields directly into science points (requires University).
  • Food: converts 50% of net shields directly into city food supplies (requires Engineering).

The build dialog now displays the precise number of turns to completion and unit combat statistics (ADM: Attack / Defense / Movement).

Delhi production selection showing Wealth, Research, Food, turn estimates, and combat stats (ADM).
Delhi production selection showing Wealth, Research, Food, turn estimates, and combat stats (ADM).

Centered numeric resource badges in city view

City resource rows now feature clear, readable numbers centered directly on wheat, shield, and coin icons.

Food and production rows clearly display the split between consumed upkeep and surplus (e.g. 22/4 indicates 22 food consumed and 4 stored). The trade row breaks down total revenue into gold and science outputs (e.g. 27 gold coins and 19 science beakers).

Close-up of Coptos resources: centered numeric badges and yield split for food (22/4), production (2/14), and trade.
Close-up of Coptos resources: centered numeric badges and yield split for food (22/4), production (2/14), and trade.
Full city dialog view showing clear resource balances, territory worked, and construction progress.
Full city dialog view showing clear resource balances, territory worked, and construction progress.

Railroads through cities and transit networks

A city receives railroads the moment its owner discovers Railroad technology. In the original game a city only had a road, so a train lost a third of its moves in every city it passed through.

Movement along rail tracks through cities is now completely free of movement cost, also supporting GoTo orders and AI players.

Extensive railroad network connecting imperial cities without losing movement points.
Extensive railroad network connecting imperial cities without losing movement points.
Railroad tracks entering and running directly through the city.
Railroad tracks entering and running directly through the city.

Tactical advice & notes with Alt+H

Pressing Alt+H displays current strategic notes and helpful advisor insights (Civilization Notes) at any turn and any year during your campaign.

In the original 1991 release, help was locked after 0 AD and required the global help option enabled. Now tactical guidance remains available throughout the ancient, medieval, and modern eras.

Civilization Note: tactical advisor guidelines accessible at any time via the Alt+H keyboard shortcut.
Civilization Note: tactical advisor guidelines accessible at any time via the Alt+H keyboard shortcut.

8 audio modes & authentic DOS setup

The game starts with authentic 1991 setup screens rendered in 640Γ—400 with IBM PC ROM BIOS fonts. Features 8 selectable sound modes: 1-bit PC Speaker, newly restored Tandy 1000 3-voice sound (TI SN76496), AdLib OPL2 FM, official MicroProse 486 (ASOUND2) & YM262 (ASOUND3) patches, Roland MT-32 translation, and native direct playback of 18 General MIDI (.MID) arrangements.

Read all about the audio systems on the dedicated Sound & Music page.

Authentic DOS hardware setup screen: select graphics, sound (8 modes), and controls.
Authentic DOS hardware setup screen: select graphics, sound (8 modes), and controls.

Wonders of the World never expire

In the original game most Wonders of the World stopped working when any player discovered a particular technology: the Hanging Gardens with Invention, the Pyramids with Communism, and the Great Library with University. Now a Wonder keeps working as long as you control the city it was built in.

The Civilopedia describes the wonders without the expiration notes.

Memphis with the Hanging Gardens, still keeping citizens happy.
Memphis with the Hanging Gardens, still keeping citizens happy.

Upgrade units for gold

An obsolete unit in your city can be upgraded to its successor: Orders β†’ Upgrade or the E key. The unit keeps its veteran or elite rank and its hit points, and uses up its move for the turn.

  • Horsemen β†’ Chariot β†’ Knights β†’ Armor
  • Militia β†’ Phalanx β†’ Musketeers β†’ Riflemen β†’ Mech. Inf.
  • Legion β†’ Musketeers
  • Catapult β†’ Cannon β†’ Artillery
  • Trireme β†’ Sail β†’ Transport (civilian ships)
  • Frigate β†’ Ironclad β†’ Cruiser β†’ Battleship (warships)

The cost matches the rush-buy price of the missing shields in the city (at least $30). The computer opponents upgrade their units as well.

Upgrade to Phalanx in the Orders menu for the Militia in Thebes.
Upgrade to Phalanx in the Orders menu for the Militia in Thebes.
The Civilopedia explains what a unit upgrades to and for how much.
The Civilopedia explains what a unit upgrades to and for how much.

Demographics

The demographics screen used 16-bit numbers and wrapped around in large empires, showing negative approval, production, and disease numbers. The values are now calculated correctly.

The demographics of a large empire: approval and productivity counted right.
The demographics of a large empire: approval and productivity counted right.

New in version 1.7.0

New in version 1.6.0

Smaller fixes and refinements

A detailed list of places where the C# translation differed from the original DOS behavior can be found on the dedicated translation fixes page.